View Full Version : cod2 1.3
Hellfire
08-06-2006, 12:30 PM
new 1.3 patch is coming out today ;)
r1ncewind
08-06-2006, 12:43 PM
yeah read it this morning. here is a statement what robster has put up in ED.
Its true. The patch is ready to go and should be hitting FTP sites in the morning / afternoon depending on where you're located.
Of course, I'll be hitting you up tomorrow with links and details of everything that is included in the new 1.3 patch. In addition to the Gamestate / PB Guid fixes, there are a few other minor inclusions I'll go over.
Excellento
[Only registered and activated users can see links] all_of_Duty_2/;1325931;/browsefiles .html
we can only hope. :?
imported_mrcol
08-06-2006, 02:14 PM
i am going out... like right now, Robster will possibly be patching his server that we host for him(so if yas wanna test).... i will do ours tonight if Russ don't get a chance to do it be4 then. :)
russellg81
08-06-2006, 02:50 PM
get the patch here >>>> [Only registered and activated users can see links]
Villan
08-06-2006, 03:07 PM
I got it from here:
[Only registered and activated users can see links]
Bugger! didn't see your post Russ :D
rfcrangers
08-06-2006, 03:10 PM
i downloaded it but wait till there a few servers running it before i install.
i learned the hard way last time
Villan
08-06-2006, 03:13 PM
FCUK have patched theirs:
81.19.223.96:28960
Villan
08-06-2006, 03:22 PM
Hmm. Not much in it:-
"The Call of Duty 2 1.3 patch is an all-inclusive installation, containing all of the previous updates from the 1.2 patch and the 1.01 patch. Information about updates included from the earlier 1.2 and 1.01 patch can be found further down this document.
IMPORTANT NOTE: Use of the in-game console is not supported by Activision®. Please do not contact Activision Customer Support with issues that arise from using console commands in-game.
NOTES FOR MOD USERS:
- It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this patch. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.
- Call of Duty 2 does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.
MULTIPLAYER FIXES
-Raised the gamestate from 16k to 128k
-Added loading bars to maps mp_harbor and mp_rhine
-Addressed the PB GUID issue where players were not being assigned PB GUID's of exactly 32 characters.
mp_rhine map changes:
-Fixed player getting on top of broken wall and seeing through second story of bombed out building.
mp_harbor map changes:
-Reduced overall fog density
-Fixed missing water texture
-Fixed player not being able to shoot through lower portion of the first gap in a railing found on east side of map.
-Fixed player not being able to shoot through lower portion of railing found on east edge of map.
-Fixed a partially floating crate and a couple holes in sandbags.
NOTE - When benchmarking Call of Duty 2 using "timedemo ", the first few frames are
artificially slow. You will get more accurate results by using a spreadsheet program to
process the values in "main/demos/timedemo__mode_.csv".
The first column is the frame number, and the second column is the number of
milliseconds spent in that frame. Just ignore the first ten or so rows.
The average framerate is 1000 divided by the average of the remaining rows.
"
rfcrangers
08-06-2006, 03:45 PM
yes a headache atm because all on the server got kicked @ same time for memory problem(invalid file)
PB strikes again
that happened on our server last night too davie, a simple reboot fixed it
rfcrangers
08-06-2006, 04:17 PM
surely not when it kicks 30 peeps do they all need to re-boot
Villan
08-06-2006, 04:39 PM
This has been noted here:-
[Only registered and activated users can see links]
Maggot
08-06-2006, 04:52 PM
OK.......are we supposed to install the patch or not?
I've downloaded it but considering 1.2 messed my cod2 gaming up quite a lot I'm a tad reluctant to do it again.....unless all the server go patch 1.3 at which point I guess I've no choice....?
willofgod
08-06-2006, 04:54 PM
Dont see the point at the moment, unless there are any 128k gamestate maps we want.
r1ncewind
08-06-2006, 06:09 PM
im not mentioning hitboxes.
all they have done mainly is fixed the stuff that was wrong with the 1.2 patch. :?
Villan
08-06-2006, 10:58 PM
Well there was a problem with PB, but Evenbalance say they've fixed it now as someone put a ticket up about it:
"06/08/2006 16:49:38 - "Hendrik Thole"
Note #2: Thanks for your information. We just corrected some small bug. it will take around 20 minutes until all servers are updated.
Serveradmins can speed it up by issueing "/rcon pb_sv_update" a few times on the server."
Oh, and a word about our favourite subject, from the IW guy 420 replying to a post on 'sv_fps' : (my highlighting)
"I'll check into the Sv_fps concern you have.
You are correct that Call Of Duty 2 doesn't even use Hit Boxes.
I'll see what I can find out for you concerning the Sv_fps however.
"
So, they just use random fucking pixel collision detection instead.
imported_mrcol
08-06-2006, 11:52 PM
intersection/pixal collision is what a hitbox is... it is a marked area for collision detection that indicates a hit, usually squared out per specific area (head, foot, arm etc) hence the term HITBOX.
A lot of times they use spherical shapes rather than squares as it is easier to work with ,imagine a point, and anywhere withing 20cm (head) of that point is a hit, now the same with a square/cube.. hmm.
Villan
09-06-2006, 02:04 PM
I took it to mean they're using per-poly collsion as opposed to a bounding box/hitbox. Doom3 used per-poly.
Envoy
09-06-2006, 02:37 PM
I always like it when Villan wakes up and does his first post of the day...means it is nearly home time :D
willofgod
09-06-2006, 04:24 PM
You were still at work at 3:04... I was at home having a craft kip by then! :)
Villan
09-06-2006, 04:36 PM
Meanwhile, back on topic...
With the match against TWB on Sunday etc - are we patching or not?
our server is patched and i am too
:roll:
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